The house

A hotel with a listening ear.

Dungeon Recording borrows from the care of a good studio: material choices that hold a mood, and rooms that leave space for the guest.

A hotel with a listening ear.

House detail

Built for a better interval.

Dungeon Recording borrows from the care of a good studio: material choices that hold a mood, and rooms that leave space for the guest.

Plan a stay

01–06

Six ways in.

Useful details, distinct places and a pace that stays with the guest.

01

Arrival

The front desk is a real desk, not a queue.

All hours
02

Acoustics

Soft surfaces and considered thresholds protect rest.

Every room
03

Material

Stone, walnut and an occasional deep red line.

House language
04

Service

Present when useful, quiet when not.

Our pace
05

Listening

Record selections in rooms and shared spaces.

On request
06

Night

The hotel is designed for late arrivals.

Always

Dungeon Recording

Keep the night
well placed.

Speak to concierge